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Post by Diamond on Jul 29, 2012 2:04:06 GMT -5
OH SNAP! YOU'VE Been totally dragged into an RPG! What role do YOU play? Name: Diamond Dancer Role: Tank (Damage Sponge) Special Abilities: Tauntin Trouble: Diamond is a filly from Manehatten and she knows how to talk the talk and walk the walk. When Taunt Talk is Active, and successfully effects an opponent, Diamond will be subject to all subsequent attacks for three rounds. Aww jeez, you'se so ugly, when you'se popped out, da doctah' slapped jer muddah! I mean, seriously, yer birth certificate is an apology from the condom factory! I mean, wha'd you do to make muddah nature so mad atchoo you ended up lookin like dat? e.t.c.Diamond Defense: Preparing for the next attack, Diamond gains a 50% defense buff with a 25% damage reflection. Diamond's Defense can be used to protect allies. "Back atcha!!"Flash n' Dash: Flying as fast as she can, Diamond creates illusion duplicates of herself, offering her a bonus to dodge for the next three rounds. "Now ya See me...Last Wish: Diamond Makes a wish on a shooting star. The following applies next round: on downed ally: 10% revival chance on self: 25% percent full heal chance on opponent: 30% random status effect Please...Please...OH PLEASE...Unshakable Resolve (Passive) When defeated, every round after, Diamond has a 5% chance to revive herself with 10% health. Not....done....yet....Dazzlin' Dream Drop (Ultimate) Diamond drives herself into the air as high as possible, coming down to deal an area effect attack on all opponents, and dealing a blind status effect for the next three rounds. Diamond takes 30% damage. Ow....but you should see dem...Double Tech: Flash Fire: (Diamond Dancer n' FireFly) Mixing their contrails, Firefly sends a flaming Diamond hurtling at her opponents for massive Fire Damage. Dis...Dis seems like it'll hurt....a lot.Trust me!Hearts Dream: (Diamond Dancer and Fluttershy) Wishing with all Thier heart, Diamond and Fluttershy fully restore the parties HP. We can save them...Triple Tech: Flash Bash n' Crash: (Firefly/ Rainbow Dash/ Diamond Dancer) Mixing Their Contrails, The three Pegasi create a monsoon torrent to slam into their enemies. DID YOU SEE DAT! HA!!What do YOU guys come up with?
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Post by Bardigan on Jul 29, 2012 16:36:08 GMT -5
I had lots of fun thinking this up.
Name: Bardigan Role: Support (Buffs and de-buffs) Special Abilities:
The Last Lullaby: Bardigan sings a discomfiting song that disturbs and frightens opponents. Enemy defense is lowered by fifteen percent and they are more susceptible to being stunned as long as this ability is active. Bardigan may not switch to another song without deactivating this ability. "Come little children, let me tell you a tale, of shadows and creeps that weep and stalk and wail..."
The Light Fantastic: Bardigan lets out a mighty shout proclaiming the party's heroism, literally blinding opponents with their majesty and valor. Opponents cannot see (may not attack the party) for three rounds and have a chance of attacking each other. "Fillies and gentlecolts, prepare to be amazed!"
Mighty Ponies of Might and Power: Bardigan inspires the party with tales of heroes of old, increasing their defense and attack by twenty percent as long as this ability is active. Bardigan may not switch to another song without deactivating this ability. "Let me tell you the story of the very first hero."
Stage Magic: Using his knowledge of costumes and stage illusions, Bardigan may cloak himself or one of the party as part of the environment. Enemies ignore them until the cloaked party member attacks or activates a special ability. "I heard somepony would like to be a tree..."
Burst of Inspiration: With an original composition Bardigan inspires the party to fight harder, greatly increasing their chances of making critical hits and speeding up their attacks. Bardigan may not switch to another song without deactivating this ability. "Ponies will sing of this day, and here's the song they'll use!"
Encore! (Passive): Upon landing a critical hit, Bardigan may attack again. The second attack may not be another critical hit. "Well, if you insist..."
A New Legend (Ultimate): Bardigan's story telling transcends time and space and carves the party's names into the annals of history, foretelling their success. The entire party is made invulnerable for two rounds, gains buffs to attack and defense for the duration of combat, and has negative status effects instantly removed. Downed party members are revived with ten percent of health. Attack and defense buffs stack with any other songs Bardigan has active. "And everypony lived happily ever after."
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Post by Derpy on Aug 14, 2012 4:15:30 GMT -5
Name: Derpy Role: Serendipitous Wildcard Special Abilities:
Truish Sight Derpy has a 50% chance of being able to see through illusions. (6.9) (9.6) (O.O)
Derp Flight In aerial combat, Derpy can enter derp flight mode (which she often does unintentionally, sometimes even while sleeping). While in derp flight mode, Derpy has an 85% chance of avoiding projectile and missile attacks. She also has a 25% chance per round of hitting a wall, window or flowerpot. Herpy derp, herpy derp, herpity-derpity; herpity derpity derp!
Inner Imperviousness Derpy takes half damage from psychic and emotional attacks, and has variable and sporadic resistance to magical attacks. So sorry. Not understand. Want muffin?
Swift Recovery When out of combat for two rounds at 30% or more of full health, Derpy has a 70% chance of regaining full health when she reappears. Yay Applejack! Woohoo!!
I Brought You A Letter! When looking for an unfamiliar destination, Derpy has a 15% chance per round of successful arrival, regardless of distance. When the destination in question is familiar, the percentage rises to 30%. DerpyMail. We take your mail and send it in all directions.
Lucky Stab When faced with a physical puzzle, Derpy has a 15% chance per round of solving it serendipitously regardless of its difficulty. This percentage rises to 35% if other party members have already given up in despair. I just don't know what went right!
Double Tech:
Mufforama (Derpy and Pinkie Pie) Can produce a variegated and potent barrage of muffins and other baked goods. Muuuuffiiins!!
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Post by Sky Blue on Aug 14, 2012 5:26:59 GMT -5
Name: Sky Elizabeth 'Pollyapple' Blue Role: Tank Special Abilities:
Oblivious Strength All Strength saves for Sky Blue are reduced by 50%. "Was that hole in the wall always there?"
Through and Through Hayseed When interacting with Upper Class ponies, Sky Blue suffers a Reputation penalty of -5. However, while interacting with Southern-accented ponies, Sky Blue gains a 25% bonus to passing Speech checks. "Howdy, y'all! Ain't it a real nice day out? Y'all go to that rodeo, day before last?"
Plough Power When harnessed to a plough, or similar farming equipment, Sky Blue can travel 25% further per round. "Y'all're just walkin' too slow!"
Merry Mead Mistress Sky Blue has a 75% chance of not receiving the temporary condition Hangover after becoming intoxicated. "Ah only had a few bottles..."
What Speech Impediment? Sky Blue can fluently understand ponies with thick accents, speech impediments, and strange manners of speaking. "Of the gnomings! Of the stairings of the downness of the plottings!" "Sugarcube, the gnomes ain't plottin' downstairs."
Pollyapple Espresso After drinking a coffee, Sky Blue becomes impervious to physical damage, can traverse vertical surfaces as if they were horizontal, and moves 250% faster for 6 rounds, but has a 50% chance of dealing 4d10 damage to a random ally per round. "HOWDYY'ALLOHMAHGOSHTHISISREALFUNPRETTYCOLOURSWHEEE~"
The Cleaning Filly While Sky Blue is in earshot and/or eyesight of Marble Memory, Marble Memory has a 25% chance of fleeing in a random direction each round. "Howdy, Marble!"
Sun's Child (Ultimate) Sacrificing 50% of her health, Sky Blue emits a burst of light, reviving all nearby allies and restoring their health to 100%. "Come on, everypony! Y'all can do it!"
Discord's Daughter (Ultimate) Unleashing the true nature of her cutie mark, Sky Blue causes all equipment in the immediate area to break, all Skill Checks and Saves by nearby allies and opponents to automatically fail, and her to attack a different, random ally or opponent for the next 10 rounds. "Feel the power of Chaos!"
Double Tech:
Salsa Dip (Sky Blue and Salsa Verde) Combining their talents, Salsa Verde summons her trusty Battle Whisk and leaps upon Sky Blue's back. Salsa Verde gains a 50% Attack boost, while Sky Blue receives 50% less damage from physical attacks. "OF THE WHISKINGS!!" "Y'ALL SAID IT, SUGARCUBE!"
Team Alfalfa (Sky Blue and Derpy) Striking a dramatic pose together, Sky Blue proceeds to kick, buck, and headbutt her opponents, while Derpy provides air support in the form of kicks, accidental collisions, and dropping an Iron Muffin that deal 2d10 damage upon a random opponent once per round. "How's THEM muffins?!" "Muuuffiiins!"
Cloudchild (Sky Blue and Cloudgazer) When Cloudgazer is in earshot and/or eyesight of Sky Blue, Sky Blue receives a 25% Strength boost and a 100% boost to Willpower saves. "Ah've got to do it fer mah Cloudchild..."
Sister from Another Mother (Sky Blue and Applejack) With a hoofbump of epic proportions, Sky Blue digs her forelegs into the ground, then bucks an opponent towards Applejack, who bucks the opponent back towards Sky Blue, pinballing the opponent between them for 6 rounds at 1d20 damage per round, before Sky Blue lands a finishing blow for 2d20 damage, sending the opponent flying into the air. If the opponent has less than 10% health remaining, after the last kick, the opponent is instead sent flying off into the distance, vanishing with a twinkle in the sky. "Let's show 'em a thing or two about how we do things in the country." "Y'all said it, sister!"
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